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By July 29, 2025 No Comments

Aragami [Review of the game]

Stealth game is quite interesting genre. These games are capable of, at the same time, to keep in suspense and introduce a rather relaxed state due to their leisurely. Although some modern representatives of the genre go towards mechanics with faster gameplay and emphasis, for example, the last 2 parts of Splinter Cell. However, there are several representatives of the genre who still try to remain meditative and leisurely. And our guest today is just from such representatives and it’s good or bad we will try to figure it out. Welcome Aragami.

Our story begins with the awakening of the protagonist in a certain cemetery. The main character comes to his senses from the voice of a girl. The girl, who introduced himself as Yamiko, appears in the form of something like a phantom image and is extremely happy. It turns out that our hero is, as not surprising, by Aragami – the spirit of revenge born from the shadow and called through the ritual, and it was Yamiko who caused him from the desire to avenge the Kaykho clan, who destroyed the local people and plundered the kingdom. Since the Aragam himself does not remember his real name, nor his true essence, he decided to trust the girl and fulfill her desire. For this, Yamiko asks Aragami to collect several artifacts that will help her free herself from prison. Having collected all the artifacts and bringing them to the place of imprisonment of the girl, she will be freed, and by arag … it is not clear what will happen to him, the girl either does not know this, or tries to hide. However, the heroes have no time to argue, t.To. they only have time until the morning, after which it will disperse in the rays of the sun. Without thinking twice, Arag and Yamiko begin their way.

Local videos are divided into 3 types. One of them is animated inserts, in which for some reason FPS sags strongly. Such videos show exclusively the memories of the characters. In this case, the memories of Yamiko.

Finding each artifact by Aragami will be able to see the past of Yamiko, thanks to the connection of the unifying spirit and calling. Each new artifact gradually opens the past of Yamiko, which helps to understand the motives of the girl. However, during the adventure, visions will begin to come, also similar to memories, but these are the memories of one of the members of the Kaykho clan, who actually want to take revenge on Yamiko. Telling about this girl, she clearly knows something, but does not say. However, not wanting to waste time on meaningless disputes, the heroes continue their path, during which Yamiko is gradually explained by Arags.

Of course, it will not do without new characters, but they are given so little time that it is even a shame.

To be honest, the story in casinotikitaka.com Aragami turned out to be far from so twisted and unexpected. The main twist is solved quickly enough, the intrigue tries to loll with, but nevertheless it turns out not very good. Work with characters is also not very neat. They tell us a lot of how much the Kaykho clan is inhuman and cruel, but this is practically not shown in any way, and those few characters in the ranks of Kaykho who are, too quickly leave the plot. However, the situation is somewhat saved by our main duet. Aragami seems to be an ordinary performer without his own mind, but throughout the game he is constantly trying to realize his own essence, as he was called, thanks to which it succeeded and t.D., Along the way, trying to figure out why he sees the memories of one of his enemies. Yamiko, in spite of the appearance of a simple girl, sometimes behaves more bloodthirsty than any enemy fighter, and diving into her memories through artifacts shows that the girl lived far from a luxurious life in the castle, trying on a dress. Finally, even solving the main twist, there is no hatred of certain characters. Their actions are cruel, they do not want to justify them, but it is not possible to unequivocally hate only one side either. And the end only confirms that nothing good will work out of revenge.

Technically, the game looks very “so -so”, to put it mildly, however, the design of locations and the color scheme are somewhat smooth out negative.

But enough about the plot, it is time to talk about gameplay, and, as it was said, it is a classic stealth, where detection is often death. Open battle, as such, does not exist if you were found 2 options: to quickly hide or die. If you have managed to hide, the security will not return to the relaxed state, they will return to their routes, but they will keep the weapons ready. However, there is a slight relief, in case of detection, the game for a couple of seconds will enter into a slow mode so that there is a chance to leave or kill the enemy, like in MGSV: The Phantom Pain.

Without pumping, of course, it was not done. Gathering at the levels of the scroll, the hero will receive pumping glasses that can be spent on additional abilities, such as the opportunity to mark opponents, or new methods for eliminating these very opponents.

The main character, in turn, has the ability to move from the shadow to the shadows. It will not work to move without a break, t.To. A certain amount of energy displayed on the cloak of the protagonist is spent on each movement. Energy is restored by sitting in this very shadow, while there is no lunar light, and the energy is catastrophically quickly removed on the territories lit by lanterns and torches. Another ability of our hero is to create a site with a shadow. For example, if literally two steps remain to the site you need, but there is no shadow, you can create a small spot from the shadow, jump into it and further. However, such a spot will last only a couple of seconds and spend a decent amount of energy, so you need to spend carefully. The same energy is spent not only on moving from the shadow to the shadows, but also on additional opportunities that open as they pump. All kinds of devices, such as Kunai, are also not endless, but they require individual reserves that are replenished in special sanctuaries.

You can also restore the supply of consumables with such murders that not only restore the supply of current equipment, but also do not leave the body. You will have to pay for this a longer activation and a fairly long process.

With not the worst mechanics, the developers stumbled about two components: artificial intelligence and levels. The first, despite the rather aggressive behavior with anxiety, in its calm state is blind and deaf. To hide from the enemy’s field of view, just go into the shadow and sit down, and with a probability of 90% he will not see you even at a distance of 5 meters. With hearing the same trouble, they can only hear you if you are in the impudent to rush in level or kill one enemy in the immediate vicinity of another. This drawback in the root kills the entire potential hardcore, so if you are looking for a champlay in stealth games from the ghmuling and difficulty, then you most likely have nothing to do here.
As for the levels, they are based on their own line, which is also not very pleasantly affecting the variability of the passage. There are several sufficiently large locations that can be likely to be likely, but there are too few of them and they appear from the second half of the game. The game is certainly not as big as some Chaos Theory, but with emphasis on ratings, self-improvement and reprint, with a left-handed design one could confuse a little stronger.

By the way about ratings. At the end of each chapter you will receive such a summary and evaluation of your actions. Plus, for receiving medals on the right, at all levels, you will receive new costumes that really work exclusively as skins.

However, even in this state, Aragami is the main thing: its gameplay is not annoying. If you are not looking for a hardcore from the game, but just want to kill opponents from the shadow or completely run the chapter without being noticed, then in general you will even like the gaming process. It is not so much about complexity as about meditativeness. The game itself is quite leisurely and does not force you to go through some segments for speed, unless you chase the rating. Well, if “in one” you still cannot overpower the gameplay, the power of friendship can come to the rescue, or rather a cooperative. The coope is woven into the main campaign, but not scenario is not justified in any way. Next to us, there is just the same Aragami that just helps you, and even in the rollers does not show. But with a friend, as usual, everything becomes a little more fun, or even too fun.

Synchronize your actions with a friend and at the same time eliminate two or more opponents at once, which can be more pleasant in the cooperative stealth?

Finally, I would like to talk about the visual and audio component. Unfortunately, it is very noticeable that the game was made for a penny and grew out of some student project. Textures in many places since PS2, the effects of not the best quality, the animation is generally not the most terrible for playing with a meager budget, but models often pass through each other, and there is practically no facial animation. This should be expected from the game made for a penny, but still watching it is not very pleasant. This negative smooths out of the appearance of locations and some characters. Despite a fairly simple architecture, the game looks quite pleasant enough, and lighting, work with color and in general the design still leave a positive impression.
From the point of view of sound, there is also some double. There is a voice acting in the game, but it is a mixture of a Japanese and invented language, if not completely invented, simply giving notes to Japanese speech. It’s not that minus, but it all sounds strange enough. But from the point of view of music, the game is all right. The meditativeness of the gameplay in general, reinforces the same relaxing music. Even in the main menu it is nice to be. Although, when necessary, music can add speakers and even epic.

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